[][src]Struct df_st_legends_plus::Creature

pub struct Creature {
    pub creature_id: Option<String>,
    pub name_singular: Option<String>,
    pub name_plural: Option<String>,
    pub all_castes_alive: Option<String>,
    pub artificial_hiveable: Option<String>,
    pub biome_desert_badland: Option<String>,
    pub biome_desert_rock: Option<String>,
    pub biome_desert_sand: Option<String>,
    pub biome_forest_taiga: Option<String>,
    pub biome_forest_temperate_broadleaf: Option<String>,
    pub biome_forest_temperate_conifer: Option<String>,
    pub biome_forest_tropical_conifer: Option<String>,
    pub biome_forest_tropical_dry_broadleaf: Option<String>,
    pub biome_forest_tropical_moist_broadleaf: Option<String>,
    pub biome_glacier: Option<String>,
    pub biome_grassland_temperate: Option<String>,
    pub biome_grassland_tropical: Option<String>,
    pub biome_lake_temperate_brackishwater: Option<String>,
    pub biome_lake_temperate_freshwater: Option<String>,
    pub biome_lake_temperate_saltwater: Option<String>,
    pub biome_lake_tropical_brackishwater: Option<String>,
    pub biome_lake_tropical_freshwater: Option<String>,
    pub biome_lake_tropical_saltwater: Option<String>,
    pub biome_marsh_temperate_freshwater: Option<String>,
    pub biome_marsh_temperate_saltwater: Option<String>,
    pub biome_marsh_tropical_freshwater: Option<String>,
    pub biome_marsh_tropical_saltwater: Option<String>,
    pub biome_mountain: Option<String>,
    pub biome_ocean_arctic: Option<String>,
    pub biome_ocean_temperate: Option<String>,
    pub biome_ocean_tropical: Option<String>,
    pub biome_pool_temperate_brackishwater: Option<String>,
    pub biome_pool_temperate_freshwater: Option<String>,
    pub biome_pool_temperate_saltwater: Option<String>,
    pub biome_pool_tropical_brackishwater: Option<String>,
    pub biome_pool_tropical_freshwater: Option<String>,
    pub biome_pool_tropical_saltwater: Option<String>,
    pub biome_river_temperate_brackishwater: Option<String>,
    pub biome_river_temperate_freshwater: Option<String>,
    pub biome_river_temperate_saltwater: Option<String>,
    pub biome_river_tropical_brackishwater: Option<String>,
    pub biome_river_tropical_freshwater: Option<String>,
    pub biome_river_tropical_saltwater: Option<String>,
    pub biome_savanna_temperate: Option<String>,
    pub biome_savanna_tropical: Option<String>,
    pub biome_shrubland_temperate: Option<String>,
    pub biome_shrubland_tropical: Option<String>,
    pub biome_subterranean_chasm: Option<String>,
    pub biome_subterranean_lava: Option<String>,
    pub biome_subterranean_water: Option<String>,
    pub biome_swamp_mangrove: Option<String>,
    pub biome_swamp_temperate_freshwater: Option<String>,
    pub biome_swamp_temperate_saltwater: Option<String>,
    pub biome_swamp_tropical_freshwater: Option<String>,
    pub biome_swamp_tropical_saltwater: Option<String>,
    pub biome_tundra: Option<String>,
    pub does_not_exist: Option<String>,
    pub equipment: Option<String>,
    pub equipment_wagon: Option<String>,
    pub evil: Option<String>,
    pub fanciful: Option<String>,
    pub generated: Option<String>,
    pub good: Option<String>,
    pub has_any_benign: Option<String>,
    pub has_any_can_swim: Option<String>,
    pub has_any_cannot_breathe_air: Option<String>,
    pub has_any_cannot_breathe_water: Option<String>,
    pub has_any_carnivore: Option<String>,
    pub has_any_common_domestic: Option<String>,
    pub has_any_curious_beast: Option<String>,
    pub has_any_demon: Option<String>,
    pub has_any_feature_beast: Option<String>,
    pub has_any_flier: Option<String>,
    pub has_any_fly_race_gait: Option<String>,
    pub has_any_grasp: Option<String>,
    pub has_any_grazer: Option<String>,
    pub has_any_has_blood: Option<String>,
    pub has_any_immobile: Option<String>,
    pub has_any_intelligent_learns: Option<String>,
    pub has_any_intelligent_speaks: Option<String>,
    pub has_any_large_predator: Option<String>,
    pub has_any_local_pops_controllable: Option<String>,
    pub has_any_local_pops_produce_heroes: Option<String>,
    pub has_any_megabeast: Option<String>,
    pub has_any_mischievous: Option<String>,
    pub has_any_natural_animal: Option<String>,
    pub has_any_night_creature: Option<String>,
    pub has_any_night_creature_bogeyman: Option<String>,
    pub has_any_night_creature_experimenter: Option<String>,
    pub has_any_night_creature_hunter: Option<String>,
    pub has_any_night_creature_nightmare: Option<String>,
    pub has_any_not_fireimmune: Option<String>,
    pub has_any_not_flier: Option<String>,
    pub has_any_not_living: Option<String>,
    pub has_any_outsider_controllable: Option<String>,
    pub has_any_power: Option<String>,
    pub has_any_race_gait: Option<String>,
    pub has_any_semimegabeast: Option<String>,
    pub has_any_slow_learner: Option<String>,
    pub has_any_supernatural: Option<String>,
    pub has_any_titan: Option<String>,
    pub has_any_unique_demon: Option<String>,
    pub has_any_utterances: Option<String>,
    pub has_any_vermin_hateable: Option<String>,
    pub has_any_vermin_micro: Option<String>,
    pub has_female: Option<String>,
    pub has_male: Option<String>,
    pub large_roaming: Option<String>,
    pub loose_clusters: Option<String>,
    pub mates_to_breed: Option<String>,
    pub mundane: Option<String>,
    pub occurs_as_entity_race: Option<String>,
    pub savage: Option<String>,
    pub small_race: Option<String>,
    pub two_genders: Option<String>,
    pub ubiquitous: Option<String>,
    pub vermin_eater: Option<String>,
    pub vermin_fish: Option<String>,
    pub vermin_grounder: Option<String>,
    pub vermin_rotter: Option<String>,
    pub vermin_soil: Option<String>,
    pub vermin_soil_colony: Option<String>,
    pub unknown: HashMap<String, Value>,
}

Fields

creature_id: Option<String>name_singular: Option<String>name_plural: Option<String>all_castes_alive: Option<String>artificial_hiveable: Option<String>biome_desert_badland: Option<String>biome_desert_rock: Option<String>biome_desert_sand: Option<String>biome_forest_taiga: Option<String>biome_forest_temperate_broadleaf: Option<String>biome_forest_temperate_conifer: Option<String>biome_forest_tropical_conifer: Option<String>biome_forest_tropical_dry_broadleaf: Option<String>biome_forest_tropical_moist_broadleaf: Option<String>biome_glacier: Option<String>biome_grassland_temperate: Option<String>biome_grassland_tropical: Option<String>biome_lake_temperate_brackishwater: Option<String>biome_lake_temperate_freshwater: Option<String>biome_lake_temperate_saltwater: Option<String>biome_lake_tropical_brackishwater: Option<String>biome_lake_tropical_freshwater: Option<String>biome_lake_tropical_saltwater: Option<String>biome_marsh_temperate_freshwater: Option<String>biome_marsh_temperate_saltwater: Option<String>biome_marsh_tropical_freshwater: Option<String>biome_marsh_tropical_saltwater: Option<String>biome_mountain: Option<String>biome_ocean_arctic: Option<String>biome_ocean_temperate: Option<String>biome_ocean_tropical: Option<String>biome_pool_temperate_brackishwater: Option<String>biome_pool_temperate_freshwater: Option<String>biome_pool_temperate_saltwater: Option<String>biome_pool_tropical_brackishwater: Option<String>biome_pool_tropical_freshwater: Option<String>biome_pool_tropical_saltwater: Option<String>biome_river_temperate_brackishwater: Option<String>biome_river_temperate_freshwater: Option<String>biome_river_temperate_saltwater: Option<String>biome_river_tropical_brackishwater: Option<String>biome_river_tropical_freshwater: Option<String>biome_river_tropical_saltwater: Option<String>biome_savanna_temperate: Option<String>biome_savanna_tropical: Option<String>biome_shrubland_temperate: Option<String>biome_shrubland_tropical: Option<String>biome_subterranean_chasm: Option<String>biome_subterranean_lava: Option<String>biome_subterranean_water: Option<String>biome_swamp_mangrove: Option<String>biome_swamp_temperate_freshwater: Option<String>biome_swamp_temperate_saltwater: Option<String>biome_swamp_tropical_freshwater: Option<String>biome_swamp_tropical_saltwater: Option<String>biome_tundra: Option<String>does_not_exist: Option<String>equipment: Option<String>equipment_wagon: Option<String>evil: Option<String>fanciful: Option<String>generated: Option<String>good: Option<String>has_any_benign: Option<String>has_any_can_swim: Option<String>has_any_cannot_breathe_air: Option<String>has_any_cannot_breathe_water: Option<String>has_any_carnivore: Option<String>has_any_common_domestic: Option<String>has_any_curious_beast: Option<String>has_any_demon: Option<String>has_any_feature_beast: Option<String>has_any_flier: Option<String>has_any_fly_race_gait: Option<String>has_any_grasp: Option<String>has_any_grazer: Option<String>has_any_has_blood: Option<String>has_any_immobile: Option<String>has_any_intelligent_learns: Option<String>has_any_intelligent_speaks: Option<String>has_any_large_predator: Option<String>has_any_local_pops_controllable: Option<String>has_any_local_pops_produce_heroes: Option<String>has_any_megabeast: Option<String>has_any_mischievous: Option<String>has_any_natural_animal: Option<String>has_any_night_creature: Option<String>has_any_night_creature_bogeyman: Option<String>has_any_night_creature_experimenter: Option<String>has_any_night_creature_hunter: Option<String>has_any_night_creature_nightmare: Option<String>has_any_not_fireimmune: Option<String>has_any_not_flier: Option<String>has_any_not_living: Option<String>has_any_outsider_controllable: Option<String>has_any_power: Option<String>has_any_race_gait: Option<String>has_any_semimegabeast: Option<String>has_any_slow_learner: Option<String>has_any_supernatural: Option<String>has_any_titan: Option<String>has_any_unique_demon: Option<String>has_any_utterances: Option<String>has_any_vermin_hateable: Option<String>has_any_vermin_micro: Option<String>has_female: Option<String>has_male: Option<String>large_roaming: Option<String>loose_clusters: Option<String>mates_to_breed: Option<String>mundane: Option<String>occurs_as_entity_race: Option<String>savage: Option<String>small_race: Option<String>two_genders: Option<String>ubiquitous: Option<String>vermin_eater: Option<String>vermin_fish: Option<String>vermin_grounder: Option<String>vermin_rotter: Option<String>vermin_soil: Option<String>vermin_soil_colony: Option<String>unknown: HashMap<String, Value>

Trait Implementations

impl Clone for Creature[src]

impl Debug for Creature[src]

impl<'de> Deserialize<'de> for Creature[src]

impl Filler<Creature, Creature> for Creature[src]

impl HasUnknown for Creature[src]

impl Hash for Creature[src]

impl PartialEq<Creature> for Creature[src]

impl Serialize for Creature[src]

Auto Trait Implementations

impl RefUnwindSafe for Creature

impl Send for Creature

impl Sync for Creature

impl Unpin for Creature

impl UnwindSafe for Creature

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> DynClone for T where
    T: Clone
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.