[−][src]Struct df_st_legends_plus::Creature
Fields
creature_id: Option<String>
name_singular: Option<String>
name_plural: Option<String>
all_castes_alive: Option<String>
artificial_hiveable: Option<String>
biome_desert_badland: Option<String>
biome_desert_rock: Option<String>
biome_desert_sand: Option<String>
biome_forest_taiga: Option<String>
biome_forest_temperate_broadleaf: Option<String>
biome_forest_temperate_conifer: Option<String>
biome_forest_tropical_conifer: Option<String>
biome_forest_tropical_dry_broadleaf: Option<String>
biome_forest_tropical_moist_broadleaf: Option<String>
biome_glacier: Option<String>
biome_grassland_temperate: Option<String>
biome_grassland_tropical: Option<String>
biome_lake_temperate_brackishwater: Option<String>
biome_lake_temperate_freshwater: Option<String>
biome_lake_temperate_saltwater: Option<String>
biome_lake_tropical_brackishwater: Option<String>
biome_lake_tropical_freshwater: Option<String>
biome_lake_tropical_saltwater: Option<String>
biome_marsh_temperate_freshwater: Option<String>
biome_marsh_temperate_saltwater: Option<String>
biome_marsh_tropical_freshwater: Option<String>
biome_marsh_tropical_saltwater: Option<String>
biome_mountain: Option<String>
biome_ocean_arctic: Option<String>
biome_ocean_temperate: Option<String>
biome_ocean_tropical: Option<String>
biome_pool_temperate_brackishwater: Option<String>
biome_pool_temperate_freshwater: Option<String>
biome_pool_temperate_saltwater: Option<String>
biome_pool_tropical_brackishwater: Option<String>
biome_pool_tropical_freshwater: Option<String>
biome_pool_tropical_saltwater: Option<String>
biome_river_temperate_brackishwater: Option<String>
biome_river_temperate_freshwater: Option<String>
biome_river_temperate_saltwater: Option<String>
biome_river_tropical_brackishwater: Option<String>
biome_river_tropical_freshwater: Option<String>
biome_river_tropical_saltwater: Option<String>
biome_savanna_temperate: Option<String>
biome_savanna_tropical: Option<String>
biome_shrubland_temperate: Option<String>
biome_shrubland_tropical: Option<String>
biome_subterranean_chasm: Option<String>
biome_subterranean_lava: Option<String>
biome_subterranean_water: Option<String>
biome_swamp_mangrove: Option<String>
biome_swamp_temperate_freshwater: Option<String>
biome_swamp_temperate_saltwater: Option<String>
biome_swamp_tropical_freshwater: Option<String>
biome_swamp_tropical_saltwater: Option<String>
biome_tundra: Option<String>
does_not_exist: Option<String>
equipment: Option<String>
equipment_wagon: Option<String>
evil: Option<String>
fanciful: Option<String>
generated: Option<String>
good: Option<String>
has_any_benign: Option<String>
has_any_can_swim: Option<String>
has_any_cannot_breathe_air: Option<String>
has_any_cannot_breathe_water: Option<String>
has_any_carnivore: Option<String>
has_any_common_domestic: Option<String>
has_any_curious_beast: Option<String>
has_any_demon: Option<String>
has_any_feature_beast: Option<String>
has_any_flier: Option<String>
has_any_fly_race_gait: Option<String>
has_any_grasp: Option<String>
has_any_grazer: Option<String>
has_any_has_blood: Option<String>
has_any_immobile: Option<String>
has_any_intelligent_learns: Option<String>
has_any_intelligent_speaks: Option<String>
has_any_large_predator: Option<String>
has_any_local_pops_controllable: Option<String>
has_any_local_pops_produce_heroes: Option<String>
has_any_megabeast: Option<String>
has_any_mischievous: Option<String>
has_any_natural_animal: Option<String>
has_any_night_creature: Option<String>
has_any_night_creature_bogeyman: Option<String>
has_any_night_creature_experimenter: Option<String>
has_any_night_creature_hunter: Option<String>
has_any_night_creature_nightmare: Option<String>
has_any_not_fireimmune: Option<String>
has_any_not_flier: Option<String>
has_any_not_living: Option<String>
has_any_outsider_controllable: Option<String>
has_any_power: Option<String>
has_any_race_gait: Option<String>
has_any_semimegabeast: Option<String>
has_any_slow_learner: Option<String>
has_any_supernatural: Option<String>
has_any_titan: Option<String>
has_any_unique_demon: Option<String>
has_any_utterances: Option<String>
has_any_vermin_hateable: Option<String>
has_any_vermin_micro: Option<String>
has_female: Option<String>
has_male: Option<String>
large_roaming: Option<String>
loose_clusters: Option<String>
mates_to_breed: Option<String>
mundane: Option<String>
occurs_as_entity_race: Option<String>
savage: Option<String>
small_race: Option<String>
two_genders: Option<String>
ubiquitous: Option<String>
vermin_eater: Option<String>
vermin_fish: Option<String>
vermin_grounder: Option<String>
vermin_rotter: Option<String>
vermin_soil: Option<String>
vermin_soil_colony: Option<String>
unknown: HashMap<String, Value>
Trait Implementations
impl Clone for Creature
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impl Debug for Creature
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impl<'de> Deserialize<'de> for Creature
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl Filler<Creature, Creature> for Creature
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fn add_missing_data(&mut self, source: &Creature)
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fn add_missing_data_indexed(&mut self, source: &Creature, index: u64)
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fn never_replace_data(&mut self, source: &S) where
Self: Debug,
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Self: Debug,
fn replace_data(&mut self, source: &S) where
Self: Debug,
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Self: Debug,
fn check_mergeable(&self, source: &S) -> bool where
S: PartialEq<Self> + Debug,
Self: Debug + Default + PartialEq<Self>,
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S: PartialEq<Self> + Debug,
Self: Debug + Default + PartialEq<Self>,
impl HasUnknown for Creature
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fn print_unknown(&self, prefix: &str, unknown_map: &mut HashMap<String, u32>)
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fn combine_unknown(
&self,
prefix: &str,
unknown_combiner: &mut HashMap<String, Vec<(String, Value)>>
)
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&self,
prefix: &str,
unknown_combiner: &mut HashMap<String, Vec<(String, Value)>>
)
fn update_unknown_prefix(&self, prefix: &str, struct_name: &str) -> String
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fn print_unknown_list(
&self,
list: &HashMap<String, Value, RandomState>,
prefix: &str,
unknown_map: &mut HashMap<String, u32, RandomState>
)
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&self,
list: &HashMap<String, Value, RandomState>,
prefix: &str,
unknown_map: &mut HashMap<String, u32, RandomState>
)
fn combine_unknown_list(
&self,
list: &HashMap<String, Value, RandomState>,
prefix: &str,
unknown_combiner: &mut HashMap<String, Vec<(String, Value)>, RandomState>
)
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&self,
list: &HashMap<String, Value, RandomState>,
prefix: &str,
unknown_combiner: &mut HashMap<String, Vec<(String, Value)>, RandomState>
)
impl Hash for Creature
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fn hash<H: Hasher>(&self, state: &mut H)
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fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl PartialEq<Creature> for Creature
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impl Serialize for Creature
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Auto Trait Implementations
impl RefUnwindSafe for Creature
impl Send for Creature
impl Sync for Creature
impl Unpin for Creature
impl UnwindSafe for Creature
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> DynClone for T where
T: Clone,
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T: Clone,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,